Solstice Download Code
- provsandsungbosbuz
- Sep 1, 2019
- 8 min read
Updated: Mar 12, 2020
About This Game Solstice is a dystopian mystery thriller about small personal disasters that turn into great catastrophes. A magnificent city in the middle of a frozen wasteland, cut off from the world by raging blizzards. Inhabited only by a small group of misfits, who either can’t or don’t want to leave for the dead winter season. When the local madman goes missing, an ambitious doctor on a contract and a mysterious young woman, who arrived with the last dog sled caravan, start questioning the true nature of the city's splendor...LinksOfficial websiteTwitterFacebookTumblr 7aa9394dea Title: SolsticeGenre: Adventure, Indie, RPGDeveloper:MoaCubePublisher:MoaCubeRelease Date: 23 Mar, 2016 Solstice Download Code solstice parade 2019. celebrity solstice free wifi. solstice canyon malibu. solstice 2008 torrent. solstice 2019 summer. solstice castle key. next solstice full moon. solstice download windows. solstice kid definition. solstice chronicles free. solstice of heroes patch notes. solstice in times square 2019. solstice ultimate tournament 2019. solstice 1992 rar. solstice careers. pontiac solstice key stuck in ignition. solstice grand junction. solstice full moon cancer. solstice in hindi. solstice rtc. solstice yarns. solstice names. solstice download. solstice glendale. solstice meaning in english dictionary. solstice zenith. celebrity solstice duty free shop. solstice ze. mersive solstice license. solstice pizza. solstice full moon coincide Please note: That I played through this game fully twice off-Steam so the playtime is not accurate. Solstice is a detective mystery where you play as two investigators. The creators describe it best in the product summary.Similar to dating sims, each playthrough only gives you a slice of the story, and you need multiple playthroughs to get the big picture. MoaCube features a much higher quality of writing compared to the average visual novel. It is written by two psychologists, and will challenge your biases and play with your perceptions. It is easy to finish the game with a decent Main ending, but it takes clever tradeoffs and gaming to figure out the backstories of the various characters involved. It took me 2 playthroughs to figure out the stories of most of the characters, and there's probably still threads of story I'm missing. This is an amazing way to spend this year's winter solstice.. By the same creators as the visual novel Cinders, Solstice brings us a similar sort of visual novel. You’ve got a choose-your-own adventure sort of layout, with multiple story paths depending on the choices you make–definitely some replay value there. I haven’t managed to get all the endings myself, yet. The story is described as a “dystopian mystery thriller,” which is surprisingly accurate. You’re trying to uncover the dark secrets of the city and save it, while everyone is trying to keep secrets from you, with a limited amount of time before disaster strikes and everyone dies. It’s actually a quite well-written and interesting story, although definitely kind of dark. The characters are solid, varied, and interesting, including Galen and Yani–both of whom you get to play as at various points. I will caution that the themes and content of this game are a bit more mature, probably in the region of a T+, including murder, language, and some sexual content. As for the gameplay itself, it’s text-based–visual novel, so duh–with the written story overlaying illustration, and text-box choices that you click. The illustrations are quite detailed and attractive; a similar semi-realistic style to that used in Cinders, including small animations to make characters fidget and gesture and such. The music is also quite nice and suits the story well without being intrusive or excessively repetitive. Solstice is a visual novel that I would recommend and will likely replay at some point.. Great game. - So many possibilities that you might get a little overwhelmed. - Interesting story and many layers. - Great art.. I have only played through the introduction but I'm already in love. Captivating art, naturally flowing narration and intriguing story. Wonderful experience. As the game says about itself - it's a lot like reading a book.. overall i would recommend this game (obviously) even if i definitely didn't love it.. It's not bad, I guess... This is the first time I've played an interactive novel of this kind (I'm used to TellTale). There's a lot of small talk going on, so I advise you set the text speed settings to 'instant' or you'll be in for a long, loooong experience. Also, I don't know if anyone else had this problem, but to me the flashing of the entire screen when something sudden or noteworthy happened felt more like an epileptic seizure waiting to happen than a real addition to the suspence or plot. Brownie points for the main characters not being the usual white mary-sue/awesome john. Still, I wouldn't recommend it at full price. I think I got it with a humble bundle and it wasn't bad persé, just a bit more shallow than I had hoped. This was not for me.*update: I played through twice, and even though I'm usually an achievement farmer, I won't be playing to find out about the other endings because I honest to vod stopped caring.. Short version for prospective buys:I would not catagorize this game as interactive fiction OR a visual novel. Instead, it's more like a movie where you have to read all the dialog.Also, you have zero control over your character, not even their name. You will be forced to play two different characters, sometimes simultaneously. Presumably because the author thought it would be good experiance for players to identify with highly-educated flirty gay caribian doctors who think highly technical asian women are janitors. And a very stuborn highly-skilled asian woman who apparently has no flaws.What was good:The pictures were prettyThe music was niceHow can this game be improved:0) Go study some Choice of ... Games. They are generally of very high quality story wise, and choice wise. While this game has "polish" and "shine" those games have substance.1) Make some interesting choices. In this game, almost all choices boiled down to one of two questions: What motivates the character and why do you agree with the author on this bit of social commentary. There is no possibility of dissagreeing with the author on their social commentary, you MUST agree with the author, you just get to choose why.2) If you have to tell the player when they just made a meaningful choice with something in the UI your doing it wrong. It should be made immediately obvious by the dialog and way other characters treat the Player Characters (PC). I suspect the problem is the choices are all too simmilar. It's hard work to write a route through the story where the PC is a beligerant jerk. Shorten the story and provide that route.3) Let the player decide who their character is. Forcing the player to play two different characters at the same time is not only irritating and confusing for the player, but I feel it defeats the entire purpose of the genera. Even Otome games like Amnesia provide for this possibility (though "Punch Him" should totally have been at every choice point in that game)4) Don't state your opinion on something, and force the player to choose one of three reasons they agree with you. I'm thinking of the entire 5 minute conversation on wheather the lady in the bath house should call the Doctor "Doctor". Not only did this diatribe add nothing to the narrative, it's totally out of place. The "they willingly signed a contract so they are all slaves" thing is another place where the choice was more like an english teacher prompting a high school student for analysis "We know jane didn't like this becaus the auther said so, but WHY didn't Jane like this"5) The transcript (scrollback buffer, story log, whatever it's called in this game) only goes back to the most recent choice, and actually resets the people moving around in the pictures. Every other game puts up an overlay where the player can scroll back indeffinately. That's because you sometimes don't pay much attention when you play through again and can't remember exactly what was said. In short the "cool graphics" thing you were probably going for is a hindreance, not a help.6) When your writing a story, you MUST provide clear indication when the point of view changes. Making the player read two paragraphs on a journal page BEFORE they get to know who's writing it is just painful. Also the wierd 2 person omneciant view (where the player is choosing for both PCs at the same time) is seriously detremental. This is the only place in the chunk of the game I played where I felt that a repeat of the conversation would have been acceptable, there was really only one choice in that whole thing anyway "Work together? Yes or NO (other games would have a Pretend to thrown in, but I didn't see one here).7) Other than replacing the awkward two PC's talking to each other simultaneously thing, get rid of all the repeated dialog. It was VERY tiresome to read the something, then read it again 5 minutes later as the other character. If someone wants to know what other choices do, then they can play through again with skip mode and find out. Recall the "Novel" part of the genera name and follow the same rules you do for writing. How many books do you like where every other chapter is nearly identical?. I don't really know how I got this...maybe it was part of a bundle or something. Anyway, I spent about 10 minutes skipping dialogue before I realized that the "game" is literally nothing but dialogue. If you like interactive novels, you might enjoy this. If you want a puzzle or action, though, this is not your title.*EDIT*After the comments received on this review, I think it's important to note that I love to read, but having to click after every line or two is annoying and frustrating. This interactive novel plays out like dialogue in a regular game, leading one to expect something more. It's unfortunate that this was bundled as it was (perhaps Humble Bundle?) because I would not normally have purchased this.Still, I gave it a second chance after the comments, and I will say that the animations are pretty enough and the music is nice, but it's misleading to describe this as a game (as this interactive novel does in its title menu). While I said "skipping" before, I think skimming would be more accurate. The text moves rather slowly by default, so I recommend setting it to fast or instant speed. If you read faster than the text appears, it's VERY easy to accidentally skip dialogue - you can go back and re-read it easily with arrow keys or the scroll wheel.Again, if interactive novels are your thing, there's a chance you might enjoy it...but I don't recommend spending $20 for this title. Unless you're extremely eager for a new interactive novel, wait until it shows up in another bundle, or try out the wealth of free content out there.. A beautiful game yet taking next to no disc space (some now take too much...) Being so well written to the point it adds humor while being realistic to how much would be used in the real world.Also having a story that makes it very unclear at the beginning and unravelling it by using two characters point of views is a nice and unique way of piecing the strings together to find out how your choices impact what you do. Great work on this master piece Moacube as I only tend to review games that have really given a nice impact on the atmosphere and the story so thank you for bringing this jem to us and I hope you continue to have success and maybe even bring us a continuation to this story be it before or after what happens.. Solstice is pretty much everything I'm looking for in a visual novel. It has great characters, an interesting story, and beautiful artwork. You control two different characters that have traveled to a lush domed city in the middle of a frozen wasteland. The dome is faltering and you need to find out why, before everyone freezes to death. Each time I learned a bit more, I found myself guessing who was behind it, and then second-guessing my guesses all the way to the end. Sudoku3D 2: The Cube Autosave size and difficalty: Size and difficalty automatically saved when applied. The next time the game is launched, they will automatically be applied.. Fixed ghosts achievements: Fixed ghosts achievements. Now empty cubes are determined specifically.
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